Recent Posts

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General Discussion / Forum now closed
« Last post by LadylexUK on April 08, 2019, 07:41:22 am »
Due to lack of interest I am closing this forum from further posts.
Thank you to all Project Spark fans for 5 years of fun and creativity.
See you all in Dreams (PS4).
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Off Topic / Re: Thank you soooo much for staying with PS after Microsoft killed it!
« Last post by LadylexUK on February 26, 2019, 09:23:58 am »
My pleasure. I am pleased that you still get fun out of the game. Sadly, the amount of people still interested is not very large, and the imminent launch of Dreams is inevitably going to reduce that number still further, so this is the last year I will be active with the game. It has been an amazing 5 years of learning and sharing, and I am going to miss koding, but gaming moves on and I think Dreams is going to be very exciting for creative people who want to make games like we did in Project Spark. I can still help out with queries but I will get rusty and out of practice so I dont know how long I can do that. However, the website has all my knowledge in it, so hopefully it can still help people when I move on. If you have no plans to join Dreams on PS4 then I wish you luck with your Spark creations and look forward to seeing them in the Project Spark Team Club (if you are on Xbox).
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General Discussion / Re: Their's still a way to share your games !
« Last post by LadylexUK on February 26, 2019, 09:11:26 am »
Please be aware this is for PC only. You cannot share on Xbox.
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General Discussion / Re: Lighting Dynamics
« Last post by LadylexUK on February 26, 2019, 09:10:36 am »
Creating a dark room requires the use of one of the night sky boxes with Sun Brightness turned right down. Pitch Black sky gives you total darkness (but there is a bug related to this sky box which gives you a whiteout). You can change the sky box in kode (such as a detect zone). Lightbulbs can provide light but only in a radial area - you cannot create a spotlight. So you can make candles and lanterns and attach bulbs to them (the bulb asset is by default invisible). You can also create dark areas by using lightbulbs with a negative Intensity value. Lightbulb properties cannot be changed in kode you can only turn them on or off.
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General Discussion / Lighting Dynamics
« Last post by TrevorDarksteel on February 19, 2019, 09:07:42 pm »
Is there tiles that can affect ambient lighting? For example changing gamma to create a dark room, but a candle or lamp creates an orb of brighter-than-around-me. I have some rooms coming up that will need at least a darker filter to convey lack of light.
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Bugs and Solutions / Re: Game stops and starts every few seconds (Xbox)
« Last post by TrevorDarksteel on February 19, 2019, 09:03:35 pm »
Start PS with Network Settings set to Offline also bypasses the hiccups.
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Tutorial Help / Re: FAQs
« Last post by TrevorDarksteel on February 19, 2019, 08:59:32 pm »
Xbox One users: if you play with your network set to Offline, you can play without the engine hiccupping every two seconds. Just remember to re-enable when done!
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Off Topic / Re: Anyone tried any of the following free game makers?
« Last post by TrevorDarksteel on February 19, 2019, 08:56:05 pm »
GMStudio2 is much better than many. I have used it since the 5th iteration of GameMaker. In many ways GMS2 is mindblowing, but I have noticed it leaves junk data in executables that make the size a bit heavy. The best I have isolated is if you use the built-in drop code the exec file gets the whole library of droppins, but anything not used is commented out.
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Off Topic / Thank you soooo much for staying with PS after Microsoft killed it!
« Last post by TrevorDarksteel on February 19, 2019, 08:49:16 pm »
First off, the hellos. My avatar is TrevorDarksteel, a name from my favorite (and longest living) character I played in Dungeons and Dragons. I am going to school to earn a degree in the gaming industry but recently hit a crisis of faith in my major. Development and Design for video games is thrilling, but I think I enjoy manipulating visual effects more. What I hope to bring to the industry as a whole is an enrichment of entertainment value with less need for paywall. As a gamer I cut my teeth on Duck Hunt in 1989, and see virtual reality being stagnate nowadays not because of hardware limitations, instead I see the developers of these systems as limited. For almost 70 years we have programmed more or less in one linear direction. We need to evolve ourselves to the tech level we invented.

LadyLexUK: sincere gratitude to you for having kept with what can only be described as a labour of love with Project Spark and all that you do to support it. In this last week I have finally begun a spiritual clone of the original NES Classic, The Legend of Zelda (1987). Were it not for your youtube channel and in particular your animated faces video with the visibility controller that drives the animation, I would not have nearly the progress I have. Thank you so much for assisting in my enjoyment of what I am discovering to be a phenomenal platform to 'play with electronic legos'.
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Use the Loop tile.

WHEN [duration timer][4][LOOP] DO
    WHEN [duration timer][2]  DO [pitch][slowly]
    WHEN [countdown timer][2] DO [pitch][slowly][invert]
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